Warcrow Adventures is a 100% narrative dungeon crawler, where the player's decisions will play a fundamental role. Mechanically, a very solvent game that innovates in basic aspects of the genre.
Let's discover them…
Changes
Changes are a unique mechanic that enriches strategic management, adding options to the player beyond the success/failure of the die roll result.
Warcrow Adventures dice have symbols (successes, blocks, and specials) that can be changed after the rolls to activate numerous effects.
Heroes and enemies will find the changes they can perform on their cards.
Initiative management play in Warcrow Adventures
In Warcrow Adventures initiative is dynamic and may be influenced by the effects of energy management, skills, or enemies.
The player will be able to make decisions about the initiative in a very visual way.
Energy management
To perform an action in Warcrow Adventures you have to invest the energy cubes in the spaces provided for this purpose. In each space, there is an effect that will be activated when the cube is placed.
It is up to the player to decide how to execute actions and which effects to activate.

Magic: Stain and tinge
The Stain (a marker) is a basic element obtained when using magic during the game.
Players must decide to what extent they want to "fill up" with stain. The stain can be removed during or after the scenario, but if it is not removed it becomes Tinge.
The Tinge is represented in the form of a card, and with three of them, the character dies.
This is the only way to die in the dungeon crawler.
Narrative
The game contains over 150,000 words through 15 scenarios and over 30 playing hours in the Core box, which can be even more with the expansions!
The game is divided into two phases: the narrative phase and the combat phase.
During the narrative phase, the characters will not use their movement attribute and can move freely around the tiles. It is an agile and differentiating phase from the rest of dungeon crawlers.
At the end of a scenario, all the characters will go to the city of Hawthorn Point where they can experience different narrative encounters, heal from wounds and stains, and craft items, thus expanding their game experience.
The app play in Warcrow Adventures

Warcrow Adventures has a companion app that acts as a "game master" helping with the management of enemies and events and carrying all the narrative of the campaign.
The app also saves your progress in the adventure, allowing you to pause the game and continue your journey through the campaign scenarios for another day.
In addition, the app manages the Hawthorn Point phase between campaign scenarios.
There you can visit different locations, craft items, heal your wounds or talk to the inhabitants of the city.
The app will be available on iOS, macOS, Android and Steam
Evolution of characters
As campaign scenarios are completed, heroes evolve by obtaining new equipment and weaponry and unlocking the use of new abilities.
This will allow you to configure them to your liking.
Learn how to play Warcrow Adventures
In the following links, you can find out how to play Warcrow Adventures in more detail.
Tempted?
Then stay tuned because at the beginning of February we will open the pledge manager, where you will have the last chance to acquire all the Kickstarter products with their exclusive items.




