Across the world, Hunters and Seekers are already reporting the results of their expeditions into the Ivory Forest. Those results are still coming in, and we’ll present the full numbers at the conclusion of The Witch. For now, however, the hunt must continue. The path grows stranger still with Scenario II of The Witch, What Eyes Do Not See.
The Dance of Hut and Mut
Manannán’s passage through the Barrier Islands has awakened something ancient. Half-buried beneath vegetation and stone lie Hut and Mut, two gigantic skeletons from a species so old that even Lindwurm’s most ancient civilizations have no memory of them. As Manannán approaches, they rise and begin to move; tracing a slow, circular dance beneath the stars. Your companies arrive as they circle and sway across the clearing.
This time, Hunters and Seekers are fighting over several interconnected objectives. At the center of the battlefield stands an Engraved Stone, while Hut and Mut themselves serve as moving objectives. Controlling the stone generates MP, while controlling each of the skeletal beasts generates AP. The problem is that Hut and Mut refuse to stay put.
Dancing Bones
Throughout the battle, the ancient skeletons move across the battlefield, their direction determined by the scenario’s Dancing Bones event. Companies that have established control over Hut or Mut can gain opportunities to influence that movement, turning the beasts themselves into an unpredictable part of the struggle. Meanwhile, Manannán continues his march.
Magical terrain can once again leave warriors Bewitched, but its effects have changed. When Manannán crosses the battlefield, Bewitched units are driven back toward their own deployment zones. At the end of each round, his furious charge also threatens your control of the scenario’s objectives, forcing Commanders to rely on their Willpower to maintain their hold.
Secrets Among the Ruins
There is more hidden here than the bones of forgotten creatures. Companies can explore the Destroyed Tower, Unknown Structure, and Engraved Stone, each offering unique interactions and opportunities to earn additional Track Points and Achievements. Hunters and Seekers interact with these locations differently, reflecting their opposing reasons for following the Witch’s trail. Those willing to explore may uncover strange magical rites, influence the movements of Hut and Mut, make mysterious offerings, and learn more about the Witch herself.
The Witch’s trail continues
Scenario II: What Eyes Do Not See is now live. Enter the ruins, brave the dance of Hut and Mut, and see what waits beneath the stars. Remember to record and report each game in your campaigns to enter you into a raffle for a chance to win a Warcrow starter bundle of your choice!
The rules await you beside Mut and Hut at WarcrowGeist.com.




