The reports are in, the battles are over, and The Witch has reached its conclusion. Across three scenarios, the Warcrow community delivered a campaign with a strong opening for the Seekers, a Hunter comeback, and a final confrontation that settled the struggle at the dancing stones.
More than 400 player reports helped tell that story. All six Warcrow Nations took to the battlefield, but faction loyalty was only part of the picture. Players also chose whether to join the Seekers or Hunters, giving each army a place on either side of the campaign’s central conflict.
So, who made the biggest impression along the way? Let’s follow the campaign from its opening clash to the final showdown.
Starborn: The Seekers Come Out Swinging
The opening scenario belonged to the Seekers. They established a clear lead in reported victories, putting the Hunters on the back foot and setting the pace for the campaign.
Leading the charge were the Mounthaven Seekers, who collected the most wins of any faction and allegiance combination in Starborn. Their contribution made them the biggest contenders of the opening chapter. Scions Seekers also made a strong contribution, helping reinforce the narrative driving toward the Witch’s survival.
Meanwhile, Feudom Seekers delivered the opening scenario’s highest win rate. They won almost every battle they reported, making them particularly successful whenever they appeared on the field, regardless of their smaller numbers in the beginning.
That gives the first mission two standouts: Mounthaven Seekers brought home the most victories, while Feudom Seekers had the strongest winning record relative to their reports. Both helped give the Seekers an impressive start.
The Hunters were not to be counted out and still had two scenarios in which to answer the call.
What Eyes Do Not See: The Hunters Strike Back
The second scenario changed the rhythm of the campaign. In What Eyes Do Not See, the Hunters overtook the Seekers in reported victories and began to turn the struggle in their favour.
Feudom Hunters led the mission by total wins, beginning a run that would carry them through the campaign’s conclusion. They were far from alone, however... both Sÿenann and Northern Tribes Hunters alike finished close behind, making the Hunter resurgence a theme across several factions.
Seekers from other Nations still continued to find success of their own. Hegemony of Embersig Seekers achieved the highest win rate of any faction and allegiance combination in the second scenario. Their performance was a clear challenge to the rest, even as the Feudom Hunters gained the overall advantage for the mission.
The contrast made this chapter particularly interesting. Hunters were collecting more victories, while one Seeker contingent proved the most successful proportionally. The opening mission’s momentum had shifted, and both allegiances had reasons to believe they could finish strongly.
Down by the Dancing Stones: Feudom Hunters Chase Down Their Prey
The final scenario was where campaign victory would be decided. Earlier results showed how the struggle had developed, but Down by the Dancing Stones was designed to force a final confrontation and determine which Nation/allegiance would finish on top.
The Feudom Hunters rose to the occasion and claimed the final-scenario lead in reported victories, securing the campaign outcome. Having led the second mission by total wins, they barely managed to repeat that achievement in the finale.
Hegemony of Embersig Hunters also delivered a strong winning record, while Sÿenann performed well on both sides of the allegiance divide. The Seekers continued to fight back, with Mounthaven Seekers contributing their side’s largest number of final-scenario victories.
There was resistance right to the end, but Feudom Hunters delivered the campaign’s standout closing performance.
Same Faction, Different Goals
The split between faction and allegiance was part of The Witch’s design, letting players bring their chosen army into the campaign while deciding for themselves what cause it would support.
The results showed how much that choice mattered. Feudom Seekers excelled in the opening scenario, while Feudom Hunters led the later missions. Hegemony of Embersig Seekers stood out in the middle chapter, and their Hunter counterparts finished strongly in the finale.
Reported participation between Seekers and Hunters was almost evenly divided across the Nations of Lindwurm. In the end a delicate balance emerged from the community’s choices, giving both sides a substantial presence throughout the story.
Thank You for Joining the Hunt
When measured across the whole campaign, Feudom Seekers achieved the highest combined faction and allegiance win rate. That certainly didn’t stop their kinsmen, the Feudom Hunters, from securing the strongest final-scenario result.
Those achievements capture the campaign’s changing fortunes, but every submitted victory and defeat helped complete the picture. These results come directly from you, the player, but it is important to note that opposing submissions were not always available to pair into individual matches given the campaign structure. Given this, we took the aforementioned totals into account.
Thank you to everyone who played, reported, and shared feedback. You gave The Witch its opening charge, its comeback, and its final showdown.
The Seekers struck first but the Hunters most certainly had the last word.
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P.S.- This was the first Warcrow campaign we presented online. With it comes a whole host of questions and feedback we are closely looking into. Thank you for helping us shape not only the coming narrative but also the future of Warcrow. We can't wait to see what we can accomplish next year!




