Warcrow is a miniatures game set in the fantastical world of Lindwurm. In this setting you control a small military force made up of warriors, creatures and wizards, who fight skirmishes pursuing the interests of your faction.
What do you need to play?
In order to start playing Warcrow you will need:
- The rulebook.
- Miniatures from Corvus Belli’s Warcrow range to represent your units.
- The profile cards of your units.
- Although Warcrow can be played on other sized surfaces, these are the standard dimensions for the battlefield.
- A complete set of Warcrow dice.
- The two Warcrow distance templates. It is recommended that each player have their own.
- The turn counter.
- The tokens and markers.
- Terrain elements like those included in the battle box.
You will find all this in the Winds from the North box. Once you have the box, you can prepare the game:
Where to start?
Before starting the game, you must select a scenario to play. Each of the Warcrow scenarios describes the conditions and requirements necessary to achieve victory.
Once you have chosen the scenario, prepare the gaming table and deploy the indicated terrain elements: hedges, forests, buildings... Some of them will be very favorable to your faction. Once you have understood all the details of the scenario, choose your faction and create the company list that best suits your strategy and victory plans. The game begins with the deployment of the troops, following the instructions stipulated in the scenario rules.
Warcrow scenarios have a variable length of game rounds, which continue until the end-of-game conditions are met. Each round, you and your opponent will take alternating turns activating your units. You can move them around the battlefield, attack your opponent, cast powerful spells... until you achieve the objectives of the scenario. To win, you must have accumulated more Victory Points (VP) than your opponent at the end of the game.
Prepare the gaming table
To play a game of Warcrow you need a firm surface on which to arrange all the game elements, which we call the gaming table. You must define the battlefield upon it, which is the area in which the game will take place.
If the table is larger than the battlefield, you must clearly define the limits to fit the established size. For this you can use a mat that has standard measurements.
If you don’t have one, you can use colored tape, thread, string, books, boxes... or even draw the boundaries (assuming it is possible to do so on the surface you use to play).
To play the starter games, you will need a space of 60 x 60 cm.
When you have enough experience in the game you may want to try playing at more or less points. The standard size for playing Warcrow is 90 cm x 90 cm (3’ x 3’).
We recommend that, as far as possible, you have enough space on the table to accommodate the battlefield as well as this rules manual, profile cards, dice, markers, tokens, turn counter, and even the miniatures that will abandon the gaming table as casualties.
Choose the scenario
Agree with your opponent to choose a scenario from those proposed within the rules manual, or among those that we will publish for free on the official Warcrow website.
All scenarios contain the information necessary to configure unit deployment zones, the specific use of terrain elements and, most importantly, the victory and end-of-game conditions. In the “Scenarios” section of the manual you will find all this detailed information
Choose faction
Once the characteristics of the scenario are known, it is time to recruit the units that will make up your company. Always keep in mind the characteristics of the scenario and what strategy you plan to follow to achieve victory.
Each faction has its own style of play and offers different tools to achieve victory in each scenario. Choose the one that best suits your play style or whose aesthetics you have fallen in love with. After all, assembling and painting miniatures is an essential part of this hobby, so we recommend that you choose the faction that most visually appeals to you.
Nations to choose from:
Select a commander
From among all the different Characters with the type Officer in your faction, you must select one and appoint them as commander of your company.
Some Characters have the High Command characteristic, which means that if you include one of them in your company, they automatically become your commander.
You cannot add two or more Characters with High Command to your company.
Deduct the cost of your commander from the total army points available to recruit your company.
Add the rest of the units
Once your commander is selected, you can add as many units as you want by paying their cost in army points, as long as you meet the following requirements:
- The sum of all unit costs in your company must be equal to or less than the agreed upon total army points for the game (250 points for the standard game).
- You cannot include more copies of the same unit in your company than its availability value (AVB).
You don’t need to spend exactly the total army points. For example, for a 250 point game, you can create a company with a total cost of 240 points.
Assemble your miniatures
The miniatures come in separate pieces that you must put together to shape them. All miniatures must be mounted on the bases that come with them in the product box. These represent the space occupied by the miniature.
So if you like the hobby, assemble and paint them for more immersion in the game!
With this, we are more than ready to start playing the first round.



