hegemony mobile

HOW TO PLAY

Want to know how to move your miniatures around the game table?
How to overcome your enemy on the battlefield?
Get ready for the fight with these step-by-step video tutorials.
Choose your side and play!

MOVE

To move your unit, place the short template touching the edge of the base. Make sure you are using the side corresponding to the troop movement. You can move from zero strides to the end of the selected distance.
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COMBAT

All units have at least one attack in their profile. Attacks can be of two types: ranged attacks (projectile attacks) or melee attacks.
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SWITCHES

Every time you make a roll, you will get a series of symbols to which are added the automatic symbols that your roll may have. Switches give you the chance to spend some of the symbols to apply various effects before resolving the roll.
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STRESS

Stress in Warcrow represents the tension of combat, physical fatigue and mental exhaustion to which your troops are subjected.
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GAME ROUNDS

Each round consists of the following phases:
• Start of the round, Turns phase and End of the round.
“Round” and “turn” are two different concepts.
A round consists of several turns.
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UNITS

We refer to all individual models as troops. Thus, a horse-mounted Hetman of the Hegemony, an Orc Hunter, and a Rock Troll are troops.

We will call groups made up of one or more troops units.

The set of units under your control is your company, the military force that will face your opponent to achieve victory on the battlefield.
Fondo
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