Nayra Caladren

Know Nayra Caladren

When the Fog's presence in Hawthorn Point increased, The Hegemony ordered the Faculty of Magic to send some of its members there. The institution assigned the task to Nayra's twin brother, Naergon, while she remained in Arkhadja.

After the armistice, Naergon returned to the capital, but Nayra noticed that he was no longer his old self. Something had changed in him. Though subtle, she could feel it – it was unquestionable. Then Naergon spoke of a revelation he had come to while in Assail. After a heated discussion that had been a long time coming, Naergon left for Hawthorn Point once again.

Nayra Caladren

Brilliant, eloquent, and respectable. Nayra is a 300 years old Aestari elf with a high title from the Faculty of Magic of the Hegemony of Embersig.

Her miniature features her channeling magic through her Staff. This item may be used both to attack enemies and to cast her most powerful spells.

Nayra is the family's sorceress.

She's in constant communication with magic itself, something that's attested in her innate ability: unlike the others, she can also use dark magic to perform her actions.

But abusing magic comes with a cost: the Stain.

In painting this miniature, Sergio Luque has added some discrete signs of Stain on her hand. The level of detail is astonishing!

Nayra Caladren Dossier
Nayra Caladren Dossier

This scholar belongs to the dominant nation: The Hegemony of Embersig, Lindwurm's most powerful country.

Her amazing cloak is made out of raven feathers and, besides granting her protection against magic attacks, it fits the Hegemony's fashion choices: select materials and designs ruled by opulence and good taste.

Her magic wand is also made of feathers, and she hangs it from her hip next to her other special item: the Aestari Brooch.

Stats

Initiative
4
Energy
2
Health
4
Movement
3
Defense
-
Magic Resistance
1 blue dice

Attributes

Strength
1 orange dice
Agility
1 orange dice + 1 yellow dice1 orange dice + 1 yellow dice
Intelligence
1 red dice + 1 orange dice + 1 yellow dice1 red dice + 1 orange dice + 1 yellow dice1 red dice + 1 orange dice + 1 yellow dice
Perception
2 yellow dice2 yellow dice
Charisma
2 orange dice2 orange dice
Willpower
1 orange dice + 1 yellow dice1 orange dice + 1 yellow dice

Skills

Master Spellcaster

At the beginning of your Activation you have 1 Dark Energy Cube available.

Your Magic resistance rolls gain the Switch:

special
Add block or success to your roll.