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FORGE YOUR DESTINY!

Your decisions determine the development of your adventure.

2-4 players
90 minutes
+14 years

Begin the adventure

Discover Warcrow Adventures!

A cooperative fantasy dungeon crawler where you will be the protagonist of a tactical adventure, brimming with fantasy, where narrative plays a special role.

More than 30 hours of fun!
The Core box includes 11 narrative scenarios. As a result, you can enjoy more than 30 hours of gameplay!
Decide your own story!
In each of the scenarios you will have to make your own decisions, which will influence the development of this fascinating adventure.
Decide how characters evolve!
Each hero and enemy are different, which you will see reflected in their character, skills and equipment cards.
Companion App!
It will be an ally in the preparation of the game and will manage the narrative of the game.
A new game experience

Initiative

In Warcrow Adventures, initiative is dynamic and may be influenced by the effects of energy management, skills, or enemies.

The player will be able to make decisions about the initiative in a very visual way.

Magic

Magic is being activated on the continent of Lindwurm and no character can escape it.

The Stain (a marker) is a basic element obtained when using magic during the game.

Players must decide to what extent they want to "fill up" with stain.

The stain can be removed during or after the scenario, but if it is not removed it becomes Tinge.

The Tinge is represented in the form of a card, and with three of them, the character dies. This is the only way to die in the dungeon crawler.

Evolution

As campaign scenarios are completed, heroes evolve by obtaining new equipment and weaponry and unlocking the use of new abilities.

This will allow you to configure them to your liking.

Energy Management

To perform an action in Warcrow Adventures, you have to invest the energy cubes in the spaces provided for this purpose.

In each space, there is an effect that will be activated when the cube is placed.

It is up to the player to decide how to execute actions and which effects to activate.

Switches

Warcrow Adventures dice have symbols (successes, blocks, and specials) that can be changed after the rolls to activate numerous effects.

Heroes and enemies will find the changes they can perform on their cards.

Changes are a unique mechanic that enriches strategic management.

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Welcome To Hawthorn Point!

Where the intermediate phase between campaign scenarios that are managed directly in the application and some mission scenarios takes place.
The strange Fog that covers half the island of Assail also surrounds Thorn Point, but that does not prevent the area from becoming a city where legionaries, mercenaries, merchants, settlers, outlaws and thieves have a place. Some inhabit it and others just come here for trade and business.

Hawthorn Point is divided into three neighborhoods with three locations each. This free port is where you have time to heal, buy items or upgrades and engage in conversations with the locals before jumping into a new scenario.

Visit The Brave Parsley (the local tabern), the Barracks, the Mounthaven Embassy, the Temple of Losna, the Blacksmith and other places to interact with the locals.

What is the first place you will visit when you get to Hawthorn Point?

products

products

Warcrow Adventures Core Box
Expansion: Deathclaws of the Dream
Enemies Box:
The Underground Rascals
They Came from the Fog
How to play

How to play

Learn how to play Warcrow and forge your adventure.
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KNOW THE CHARACTERS!